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1. CheckPoint: Interfaces
and Communication Messages
Understanding object-oriented methodologies is often
difficult. You already understand that object-oriented analysis and design
emulates the way human beings tend to think and conceptualize problems in the
everyday world. With a little practice, object-oriented programming will become
second nature to you.
As an example, consider a typical house in which there
are several bedrooms, a kitchen, and a laundry room—each with a distinct
function. You sleep in the bedroom, you wash clothes in the laundry room, and
you cook in the kitchen. Each room encapsulates all the items needed to
complete the necessary tasks.
You do not have an oven in the laundry room or a
washing machine in the kitchen. However, when you do the laundry, you do not
just add clothes to the washer and wait in the laundry room; once the machine
has started, you may go into the kitchen and start cooking dinner. But how do
you know when to go back to check the laundry? When the washer buzzer sounds, a
message is sent to alert you to go back into the laundry room to put in a new
load. While you are folding clothes in the laundry room, the oven timer may
ring to inform you that the meat loaf is done.
What you have is a set of well-defined components:
Each provides a single service to communicate with the other components using
simple messages when something needs to be done. If you consider a kitchen, you
see it is also composed of several, smaller components, including the oven,
refrigerator, and microwave. Top-level objectsare
composed of smaller components that do the actual work. This perspective is a
very natural way of looking at our world, and one with which we are all
familiar. We do the same thing in object-oriented programming:
o Identify components that perform a
distinct service
o Encapsulate all the items in the
component necessary to get the job done
o Identify the messages that need to
be provided to the other components
Although the details can be quite complex, these
details are the basic principles of object-oriented programming.
· Consider the
microwave oven in your kitchen, using the object-oriented thinking described
above.
· Create a
table with the following four column headings: Top-Level Objects, Communicates
With, Incoming Messages, and Outgoing Messages.
o Identity the top-level
objects of the microwave.
o Explain some of the
graphical user interfaces (GUIs) and communications messages that occur during
the operation of a microwave.
· Describe some
of the advantages of having a componentized system.
For example, what happens if the microwave breaks?
· Post your
completed CheckPoint as an attachment.
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